[ THE CREW ]

Six agents, one deck, zero autonomy

Each card below is one agent aboard the ship: what it is built to notice, which model it runs on, and the last few lines it wrote to the ledger. 4 of 6 are running right now. None of them can move a position — every draft stops at your signature.

Click a card to open its trace.

Watch them work

The command deck shows the same crew against your own watches and positions — with pause, resume, and an approval queue attached.

Open the deck